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Home > Training Programs > Computer Science > Java Programmer

Java Programmer

In this online Java Programmer course, you will learn about Java syntax elements, concentrating on fundamental and universally useful elements while also gaining an understanding of its more advanced elements.

java-programming
$1,095.00 (USD)

Overview

Objective

Outline

  1. Java Introduction
    1. Conventions in These Notes
    2. The Java Environment - Overview
    3. Writing a Java Program
    4. Obtaining The Java Environment
    5. Setting Up Your Java Environment
    6. Creating a Class that Can Run as a Program
    7. Useful Stuff Necessary to Go Further
    8. Using an Integrated Development Environment
    9. Running a Simple Java Program
    10. Using the Java Documentation
  2. Java Basics
    1. Basic Java Syntax
    2. Variables
    3. Data
    4. Constants and the final Keyword
    5. Mathematics in Java
    6. Creating and Using Methods
    7. Variable Scope
    8. Method Exercise
  3. Java Objects
    1. Objects
    2. Object-oriented Languages
    3. Object Definition
    4. References
    5. Defining a Class
    6. More on Access Terms
    7. Adding Data Members to a Class
    8. Standard Practices for Fields and Methods
    9. Java Beans
    10. Bean Properties
    11. Constructors
    12. Instantiating Objects Revisited
    13. Important Note on Constructors
    14. Method Overloading
    15. The this Keyword
    16. Using this to Call Another Constructor
    17. static Elements
    18. The main Method
    19. Garbage Collection
    20. Java Packages
    21. Compiling with Packages
    22. Working with Packages
    23. Variable Argument Lists (varargs)
    24. Creating Documentation Comments and Using Javadoc
    25. Primitives and Wrapper Classes
    26. Java Objects
    27. Compiling and Executing with Packages
    28. String, String Buffer, and StringBuilder
    29. Encapsulation
    30. Object-oriented Programs
  4. Mid-term exam
  5. Comparisons and Flow Control Structures
    1. Boolean-valued Expressions
    2. Comparison Operators
    3. Comparing Objects
    4. Conditional Expression Examples
    5. Complex Boolean Expressions
    6. Simple Branching
    7. The if Statement
    8. if Statement Examples
    9. Two Mutually Exclusive Branches
    10. Comparing a Number of Mutually Exclusive Options - The switch Statement
    11. Comparing Two Objects
    12. Conditional Expression
    13. Additional Loop Control: break and continue
    14. Continuing a Loop
    15. Classpath, Code Libraries, and Jar Files
    16. Creating and Using an External Library
    17. Compiling to a Different Directory
  6. Arrays
    1. Defining and Declaring Arrays
    2. Instantiating Arrays
    3. Initializing Arrays
    4. Working with Arrays
    5. Enhanced for Loops - the For-Each Loop
    6. Array Variables
    7. Copying Arrays
    8. Using the args Array
    9. Arrays of Objects
    10. Multi-Dimensional Arrays
    11. Multidimensional Arrays in Memory
    12. Example - Printing a Picture
    13. Typecasting with Arrays of Primitives
  7. Inheritance
    1. Inheritance
    2. Payroll with Inheritance
    3. Polymorphism
    4. Creating a Subclass
    5. Inheritance and Access
    6. Inheritance and Constructors - the super Keyword
    7. Inheritance and Default Superclass Constructors
    8. Typecasting with Object References
    9. More on Overriding
    10. Other Inheritance-related Keywords
    11. Methods Inherited from Object
    12. Checking an Object's Type: Using instanceof
    13. The Instantiation Process at Runtime
    14. Derived Class Objects
    15. Derived Class Methods that Override Base Class Methods
    16. Object Typecasting Example
    17. Typecasting with Arrays of Objects
  8. Interfaces
    1. Interfaces
    2. Creating an Interface Definition
    3. Implementing Interfaces
    4. Reference Variables and Interfaces
    5. Interfaces and Inheritance
    6. Some Uses for Interfaces
    7. Annotations
    8. Using Annotations
    9. Interfaces
    10. Annotation Details
  9. Exceptions
    1. Exceptions
    2. Handling Exceptions
    3. Exception Objects
    4. Attempting Risky Code - try and catch
    5. Guaranteeing Execution of Code - The finally Block
    6. Letting an Exception be Thrown to the Method Caller
    7. Throwing an Exception
    8. Exceptions and Inheritance
    9. Creating and Using Your Own Exception Classes
    10. Rethrowing Exceptions
    11. Initializer Blocks
    12. Logging
    13. Log Properties
    14. Assertions
  10. Collections
    1. Collections
    2. Using the Collection Classes
    3. Using the Iterator Interface
    4. Creating Collectible Classes
    5. Generics
    6. Bounded Types
    7. Extending Generic Classes and Implementing Generic Interfaces
    8. Generic Methods
    9. Variations on Generics - Wildcards
    10. Type Erasure
    11. Multiple-bounded Type Parameters
    12. Working with Streams and Lambda expressions
  11. Inner Classes
    1. Inner Classes, aka Nested Classes
    2. Inner Class Syntax
    3. Instantiating an Inner Class Instance from within the Enclosing Class
    4. Inner Classes Referenced from Outside the Enclosing Class
    5. Referencing the Outer Class Instance from the Inner Class Code
    6. Better Practices for Working with Inner Classes
    7. Enums
    8. Method Inner Classes
    9. Anonymous Inner Classes
  12. Final Exam
  13. Final Project: Hotel Reservations Case Study

 

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Georgia Southern University

PO Box 8124
Continuing Education
Statesboro, GA 30460 US
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